This blog is partially about gaming and dungeoneering, so I feel justified in having a post dedicated to the best game of all time, Dungeons & Dragons. In a few of my posts around here, I’ve mentioned the game, compared it to writing, and tried ever so inconspicuously to get you to start playing.
I've been on both sides of table now, and I can tell you that I probably enjoy being the Dungeon Master (DM) just as much as I love playing. They are two different beasts. As a player, the challenge is in the combat and skill encounters. You're trying to overcome the obstacles that the DM throws at you, all the while getting rich and famous. As the DM, the challenge is in entertaining and challenging the players. It's a dynamic experience. If the DM pits the players against monsters that are too high level or too low level, the players won't have as much fun. If the DM doesn't reward them sufficiently or rewards them unequally, the players can become frustrated with their efforts. If there appears to be no bigger picture, the players may wonder why they are playing in the first place.
You can see how DMing is easily comparable to writing.
I've been on both sides of table now, and I can tell you that I probably enjoy being the Dungeon Master (DM) just as much as I love playing. They are two different beasts. As a player, the challenge is in the combat and skill encounters. You're trying to overcome the obstacles that the DM throws at you, all the while getting rich and famous. As the DM, the challenge is in entertaining and challenging the players. It's a dynamic experience. If the DM pits the players against monsters that are too high level or too low level, the players won't have as much fun. If the DM doesn't reward them sufficiently or rewards them unequally, the players can become frustrated with their efforts. If there appears to be no bigger picture, the players may wonder why they are playing in the first place.
You can see how DMing is easily comparable to writing.