Continuing with the series on the Hero’s Journey, I introduce to you the Call to Adventure, stage two of the mythic structure. To see all the posts I’ve done so far, check out the “writing help” navigation tab at the top of the page.
As I said in my last post, the Ordinary World of the story is static and well, ordinary. But it is also unstable. The need for change and growth is due, and the hero only needs a small something to get him diving headfirst into an adventure. That something is the Call to Adventure.
Other terms for the Call to Adventure are inciting incident, initiating incident, catalyst, or trigger. It’s ultimately the plot device that gets the story rolling once the main character has been introduced.